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Creating an Alpha Pack in ZBrush

by Kurt Williams

Throughout these lessons, we'll look at ways of generating and using alphas and masks to detail geometry. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, Bitmap 2 Material, xNormal.

What you'll learn

Throughout these lessons, we'll look at ways of generating and using alphas and masks to detail geometry. We'll begin by exploring creative ways to generate libraries quickly and effectively. We will then use these libraries to detail a weapon model. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, Bitmap 2 Material, xNormal.

About the author

Kurt carries a varied set of skills beginning with 10 years of traditional experience as an architectural and advertising illustrator in Chicago. Luckily, traditional skills were enough to find work as a video game artist in the 90's when Kurt received his first video game job for Midway Games on an arcade touch-screen game called Touchmaster. This lead to roles on some of Midway's AAA console titles such as Stranglehold and Mortal Kombat as an Environment and Lead Environment Artist. More recen... more

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