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Character Lighting for Guerrilla Production in Maya and NUKE

by Ed Whetstone

In this Maya tutorial we will approach lighting for two scenes with an eye towards efficiency and creative thinking. Software required: Maya 2012, NUKE 6.3v2.

What you'll learn

In this Maya tutorial we will approach lighting for two scenes with an eye towards efficiency and creative thinking. These lessons will guide you through lighting for sets and characters in two scenes: one interior and one exterior. Lighting and rendering are often the biggest bottleneck for student and independent productions and can grind a project to a halt. In these lessons we'll focus on the tools and techniques that will help your lighting stay lean without sacrificing quality. Along the way we'll learn about the tools, techniques, and terminology used in character lighting. Software required: Maya 2012, NUKE 6.3v2.

About the author

Ed Whetstone is a Dallas-based CG artist, educator, and would-be filmmaker. After graduating from the University of Texas at Dallas, he started working as a lighting artist at ReelFX Creative Studios. He is currently writing and directing a nights-and-weekends short film effort, “The Sum of Parts”.

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