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Texturing Enemy Creatures for Games in Substance Painter

by Dan John Cox

We will take our creature model from Optimizing Game Characters and Game Creature Sculpting Fundamentals and apply modern game texturing practices to it to create a game ready enemy creature texture.

What you'll learn

Creating a frightening and compelling enemy creature for game development requires a solid sense of color, value, and material understanding.

In this course, Texturing Enemy Creatures for Games in Substance Painter, you will learn how to build a visually compelling creature texture in a proper game production setting.

You will start by learning how to bake and work with multiple textures inside Painter.
Then, you will learn about how to make sure your textures look perfect inside Unity.
Finally, you will make sure all the details look just right after adding effects to the scene.

By the end of this course, you will know how to tackle any kind of character or creature texture.

Experience in Substance Painter and Unity is recommended.
Software required: Substance Painter and Unity.

About the author

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist. He has worked at Pseudo Interactive, Frozen North Productions, Bedlam Games, Ubisoft Toronto, and Capybara Games in a variety of capacities. He has also taught Game Art at Seneca College in Toronto for 8 years and has assisted in bringing many new artists into the workforce. He's spoken at events such as GamerCamp, IGDA, Creativa Mexico, GameConnection Paris, and GDC 2014 and 2015.

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