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Swords and Shovels: Closing the Loop

You’ve learned a lot over the Swords and Shovels series of courses. It’s time to put that knowledge to work and have some fun! In this course, you will see how all the previous pieces work in concert by creating a fun and engaging gaming experience.

Intermediate
2h 40m
(28)

Created by Marc Gilbert

Last Updated Dec 08, 2022

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  • Course

Swords and Shovels: Closing the Loop

You’ve learned a lot over the Swords and Shovels series of courses. It’s time to put that knowledge to work and have some fun! In this course, you will see how all the previous pieces work in concert by creating a fun and engaging gaming experience.

Intermediate
2h 40m
(28)

Created by Marc Gilbert

Last Updated Dec 08, 2022

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What you'll learn

Now that you've gone this far in the Swords and Shovels series of courses, it's time to close the loop on key pieces of the game to create a fun and engaging gaming experience! In this course, Swords and Shovels: Closing the Loop, you will gain the ability to use the systems you’ve learned in the earlier courses, and a few new ones. First, you will learn how to spawn mobs in waves of increasing difficulty. Next, you will discover how to level up your hero, and add feedback with sound and graphical exciters. Finally, you will explore how to make use of the inventory system with drops and pickup, and close the game loop. When you’re finished with this course, you will have new approaches and techniques you can use in all of your game development adventures.

Swords and Shovels: Closing the Loop
Intermediate
2h 40m
(28)
Table of contents

About the author
Marc Gilbert - Pluralsight course - Swords and Shovels: Closing the Loop
Marc Gilbert
8 courses 4.7 author rating 522 ratings

Marc is an accomplished technologist with extensive experience bringing the best of web, mobile, and traditional architectures to some of the largest firms in the world. Marc brings a unique combination of professionalism and passion to every venture and there are few things he's more passionate about than game development.

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