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Unity Particle System Fundamentals

by Michael Baker

Have you ever had an amazing game idea, but not the ability to make the effects and visuals come to life? In this course, you'll learn the basic fundamentals of working with particle systems in Unity 5.5. Software required: Unity 5.5.

What you'll learn

Have you ever had an amazing game idea, but not the ability to make the effects and visuals come to life? If so, Unity Particle System Fundamentals, is the perfect course for you, where you'll learn how to create and manipulate particle systems. First, you'll discover particle basics inside of Unity. Next, you'll dive into motion control by adding particle motion to the event, and then cause the particles to appear when you'd like. Finally, you'll wrap up your effects and test them in the scene. When you're finished with this course, you'll not only have an awesome fire effect, but you'll also have the knowledge and skills needed to create your own particle systems in the future. Software required: Unity 5.5.

About the author

Michael Baker is a game developer and graphics production expert with more than 15 years experience in games and VFX production. He's worked on big licensed projects based on Star Wars and Alien, and developed software tools for the popular Bullet Physics Framework which powers countless authoring tools, feature films, and games. In 2013, he co-founded Codex Worlds, and indie AAA game studio based in Austin, Texas.

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