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Designing Motion Controller Experiences in Unreal

by Nathan Glemboski

Interacting in VR with motion controllers is one of the most exciting things in tech right now. This course will teach you how to interact with and move through your own creations with motion controllers and VR. Software required: Unreal Engine 4.

What you'll learn

Have you ever wanted to stand in a world you've created or hold that model you spent so much time on in your hands? In this course, Designing Motion Controller Experiences in Unreal, you'll learn how to setup a project that will allow you to do just that with the help of Unreal Engine and VR motion controllers. First, you'll learn how to setup a VR character with motion controllers. Next, you'll discover how to interact with objects with motion controllers. Finally, you'll explore how to create a teleport system. By the end of this course, you'll know how to create a project that will allow you to move freely throughout a scene while having the ability to pick up and play with whatever objects you choose. Software required: Unreal Engine 4.

About the author

At an early age Nathan Glemboski knew that he wanted to be an animator. Through his teen years he worked in Animation Master on various indie game projects until he attended Animation Mentor in 2007. After graduating in 2009 he moved to Tulsa, OK to work at Steelehouse Productions as a character animator. His passion for animation is only matched by his excitement for the budding VR industry and it’s potential for character animation.

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