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Guerrilla Commercial Design Concept in Maya

by Ed Whetstone

In this Maya tutorial, we will approach a commercial design challenge from a no-frills, efficiency-first perspective. Software required: Maya 2011, After Effects CS 5.5 .

What you'll learn

In this Maya tutorial, we will approach a commercial design challenge from a no-frills, efficiency-first perspective. We will be introduced to a few tools and techniques to create photorealistic material that is suitable for commercial design projects. By the end of this tutorial, we will have touched on modeling, lighting, shading, animation, scripting, and rendering for efficiency and quality. Software required: Maya 2011, After Effects CS 5.5 .

About the author

Ed Whetstone is a Dallas-based CG artist, educator, and would-be filmmaker. After graduating from the University of Texas at Dallas, he started working as a lighting artist at ReelFX Creative Studios. He is currently writing and directing a nights-and-weekends short film effort, “The Sum of Parts”.

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