329_MASTER

5 Sculpting Tips to Speed Up Your Workflow

‌‌
No matter what application you use for sculpting there are techniques you can utilize to help speed up your workflow and improve your overall models. Let’s go over five tips you can start implementing today for better sculpts in your next project. Silhouette Establish the Silhouette When you’re building a model in your 3D application, you don't start out with the fine details. You start with a basic shape, maybe a cube or cylinder, and build from there. The same goes when you sculpt. You need to get the most important details in first, like form, proportions and a great silhouette. From there you can slowly start sculpting in the finer details into the model. Starting out with a rough base mesh will also make it much easier to make larger changes quickly without having to worry about destroying your model. When defining forms, work with a large brush size with a relatively low intensity. It's better to get prominent muscle forms and proportions in just a few brush strokes instead of several dozen. Use Reference Finding the right reference images for your model is one of the first steps in creating a successful sculpt. Reference images can help you have a better understanding of the anatomy of your character. For example, you might not know where all the muscle groups of the arms or legs are and how they should fit within your sculpt. The right reference images can help you get great texture ideas as well. For example, you might be sculpting a mythological creature like a dragon. Since it's tough to get actual photographs of dragons, finding reference images of animals will allow you to incorporate some of their details into your creature. Getting images of lizards or snakes can help you come up with texture ideas for scales and fine wrinkles. Focus Focus on One Area When sculpting, it can be very easy to get carried away and jump around your model without really focusing on one area. You might find yourself sculpting a little on the arm, then moving to the leg, and then to the hand. This isn’t necessarily the wrong workflow to take, especially when sculpting in the form. When adding finer details though, you want to focus your attention on one area at a time; sculpt a section until you are happy with it and then move on. While you might be great at multi-tasking, it's important for you to not stretch yourself thin. Mask A great feature in most applications is the masking command. This allows you to isolate certain areas of your model, allowing you to focus on just one section of your sculpt without having to worry about sculpting on areas you didn't intend to. With masks you can also isolate parts of your model and inflate and extract them to create new pieces of geometry like armor, gloves, etc. Symmetry Working in Symmetry Mode The symmetry feature in your sculpting program allows you to focus on one side of the model while the detail is getting transferred to the other side. For example, any detail you sculpt into the eye on one side of the face will be repeated on the other. This will speed up your workflow and ensure that your model is symmetrical. Having a place to start from is important, but symmetry should not be used the entire time. For instance, asymmetry in your model is extremely important for adding believability and appeal. You also wouldn't want to use symmetry mode when sculpting finer details like wrinkles and skin textures. Work with Layers When sculpting in any application, working with layers is extremely helpful for staying organized and creating nondestructive details on top of your model. Layers are also helpful with making quick edits later on in the sculpting process. Layers can hold sculpting, polypainting and masking information. It's important that you don't overdo the layer count though; layers can greatly increase the file size. You can create layers dedicated to the fine texture details like wrinkles, folds or scales. They can also be dedicated to certain parts of a character or object to hide and show individual areas so you can only focus on certain parts of your model. It's also a good idea to create a separate pose layer to experiment with different poses and not have to worry about destroying your model.   Regardless of what you’re sculpting, keep these five tips in mind to help you save time and create better sculpts. Each one encourages you to stay focused first on the big picture, with a clear image of your goal, and then gradually add finer details using smart techniques to make sculpting an enjoyable, creative experience. Can’t wait to get started? Learn how to sculpt with ZBrush in less than 24 hours for free and then keep learning with more 3D sculpting tutorials.