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Make Interactive Websites Using Unity 5.0's WebGL Platform

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Imagine an small company's website advertising their hand-made products as 3D objects capable of being manipulated, examined, or re-designed by customers. Or maybe an interior designer who digitally decorates a 3D apartment and then has their clients examine the look and style of it straight from their browser. All of this without have to download a player or plugin. These types of unique applications are what make Unity's new plugin-free WebGL support a good option to look into.

Unity announced this week that its pre-order customers and Pro subscribers can now download the Unity 5.0 pre-order beta.  Unity 5 brings together a collection of new features that will affect individual artists to enterprise-size studios. The company is touting the Unity 5 release will provide a significantly sharper and more polished product than previous versions of the engine. These improvement include advancements in performance and scripting, new GUI interfaces, enhanced sound systems, and new platform support. The main platform addition being the WebGL support. Available as an early access add-on with Unity 5.0, the new build option can allow you to take your content to any browser that supports WebGL without requiring a plugin.

 While this is certainly good news to game devs who want to broaden their customer base by making web-based games easier to access, other creatives from web designers to architects can find a lot of potential in Unity's WebGL support because the engine could help you make interactive websites and providing visitors with unique experiences. Currently desktop browsers supporting WebGL are Chrome, Firefox, Safari and IE. Beta access can be a valuable training opportunity for Unity subscribers who want to get a head start in learning the engine's new tools and APIs.