Virtual Reality Film Production In "The Mission"
During the meeting, Gratzner pointed to some basic challenges in shooting omin-directional footage for a film. The most obvious of which is that you have to hide equipment and crew from the camera’s view. Many of the effects for The Mission project had to be done in-camera through more traditional FX like pyrotechnics and special effects makeup. Another issue had to do with the story itself. Giving the audience the power to turn their attention anywhere within a 360 degree environment runs the risk of having them miss narrative information essential to following the story later.
Whatever its challenges, VR cinema seems to have some very enthusiastic artist, technical, and financial backers to move it into a mainstream movie going experience. It’s usually smaller groups like New Deal Studios and Jaunt VR pushing the envelope of what’s possible that creates the practical solutions the rest of us come to take for granted.
We’d love to hear what you think about the potentials and pitfalls of virtual reality cinema and how you think this innovation will affect the future of movies in general.