Ever since the Unreal Engine 4 announcement, we've been excited to not only create new training but to just get our hands on the updates as well! Today, we're excited to announce that the wait is officially over and Introduction to Unreal Engine 4
is now available.
Watch the trailer to get a first look at the training:
Here are some things to look for while making the move from UDK to Unreal Engine 4:
+ One of the most obvious changes is the Editor which is going to look a lot different, but it uses a new system called Slate that allows for a huge amount of customization to meet the needs of your own workflow.
+ It is now easier than ever to create and manage projects in Unreal Engine 4.
+ Unreal Engine 4 now uses a physically-based Material system that helps produce the high quality demand for this generation of games.
+ Kismet or UnrealScript are no longer available. However, you have a more powerful system called Blueprint. The Blueprints visual scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. This system is extremely flexible and powerful as it provides the ability for designers to use virtually the full range of concepts and tools generally only available to programmers.
+ Persona is the new animation editing toolset within Unreal. It's a robust system for editing Skeletons, Skeletal Meshes, Animation Blueprints, and various other animation assets.
+ GPU Sprites is a new particle type. These are particles that are first spawned on the CPU, but then processed and calculated entirely by the graphics card. The benefit to this is that since the GPU is handling the calculation, many thousands more particles can be processed at once, allowing for much denser and more detailed particle systems.
There's lots more to explore in Unreal Engine 4 and the new Introduction to Unreal Engine 4 tutorial
. Make sure to check out the new training and look for more Unreal Engine 4 tutorials