Game Art

Learn how to stunning create game art and game-ready assets from authors with real-world experience and knowledge. Pluralsight’s game art tutorials walk you through the entire process of game art design on all of the popular software platforms including Blender, Maya, Softimage and more! Learn from the ground up or watch advanced training used by studios, schools and artists all over the world.

Courses
In this series of tutorials we're going to learn how to create stunning renders for game art using Marmoset Toolbag. We'll begin by learning the interface and how to navigate in the viewport. After that we'll jump into production by learning how to import our 3d files into Marmoset Toolbag....
Learn to develop high quality, stylized low poly models with hand painted textures for Unity3D with Blender, Gimp or Photoshop. This course is delivered through a programmer's perspective. Alex has been a programmer first and an artist second, so he knows what it's like to be new to 3D Art, and...
Visual effects are critical for any science fiction game or film. In this course, Authoring Sci-fi Visual Effects in Unity 5, you'll learn how to create classic sci-fi visual effects. You will get to see some workflows for creating effects such as lasers, rocket thruster plumes, glowing trails,...
Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular...
In this course, Creating Automotive Materials in Unreal Engine 4, you'll learn how to create stunning automotive materials in the Unreal Engine 4 editor. First, you'll learn the process of car paint creation for your model. Next, you'll learn the material creation process for rubber, plastic,...
Realtime destruction systems are a great way to enhance gameplay for many different types of games, and thanks to the performance of modern physics engines and increased power of gaming hardware, these systems are suitable for a wide range of applications. In this course, Authoring Real-time...
Modular structures can be tricky to create, but they don't have to be. In this course, Sculpting Modular Structures in ZBrush, you'll get a good understanding on how to sculpt while still thinking modularly. First, you'll learn how to use array meshes inside of ZBrush for modularity. Then,...
It can be tricky to plan out all of the many elements required to make a successful Dota 2 armor set. In Getting Started in the Dota 2 Workshop, you'll be taken through all the necessary steps you need to get going. First, you'll examine which kind of character to choose and what would be...
In this Unity tutorial, we'll learn how to prepare and make an animated 2D character using a bone hierarchy. We'll pay particular attention to issues such as scaling with respect to 2D physics, inverse kinematics in 2D, Z-orders and Unity's Animator component. We'll also write and assign...