Description
Course info
Level
Advanced
Updated
Jun 3, 2013
Duration
2h 54m
Description

In this tutorial we will learn integration and Relighting techniques in NUKE and Maya. Throughout these lessons we will take a look at integrating CG renders in NUKE. We will look at compositing all of the render passes, what each one does, and how they can be useful. Also, we will study the Relight Node in NUKE, and how this script helps recreate direct lighting within NUKE's powerful 3D node.

About the author
About the author

Miguel de los Rios is a 3D lighting artist and digital compositor currently based in Spain.

More from the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(Music) Hi, I am Miguel de los Rios, a freelance digital compositor, and 3D lighting artist based in Spain. I have worked for companies like Disney Channel, Cartoon Network, deviates for brands like BMW, Coca-Cola, Hyundai, Samsung. As well as several award winning shorts and music videos. In this course we will focus on the integration of relighting of CG renders with live footage in NUKE. To achieve these we will talk about tracking our footage, and exporting our camera. In Maya, we will import our camera, and adjust the scene scale. After that, we will create a basic lighting rig using image based lighting and set up all the needed render layers and passes. Back in NUKE, we will study the relight node, and try to understand what each render pass does. With the relighting done, we will take a look at some integration tricks to make sure our render looks like it belongs in the scene. This course assumes that you have a basic knowledge of NUKE and Maya. Just have a basic understanding of the interface. So, that's it for the introduction. Let's move on to our first lesson.