Expanded

SOLID Principles of Object Oriented Design

This course introduces foundational principles of creating well-crafted code and is appropriate for anyone hoping to improve as a developer
Course info
Rating
(2326)
Level
Intermediate
Updated
Sep 10, 2010
Duration
4h 8m
Table of contents
The Single Responsibility Principle
The Open / Closed Principle
The Liskov Substitution Principle
The Interface Segregation Principle
The Dependency Inversion Principle
The Dependency Inversion Principle, Part 2
The Don't Repeat Yourself Principle, Part 1
The Don't Repeat Yourself Principle, Part 2
The Don't Repeat Yourself Principle, Part 3
Description
Course info
Rating
(2326)
Level
Intermediate
Updated
Sep 10, 2010
Duration
4h 8m
Description

The SOLID principles are fundamental to designing effective, maintainable, object-oriented systems. Whether you've only just begun writing software or have been doing so for years, these principles, when used appropriately, can improve the encapsulation and coupling of your application, making it more malleable and testable in the face of changing requirements.

About the author
About the author

Steve Smith (@ardalis) is an entrepreneur and software developer with a passion for building quality software as effectively as possible.

More from the author
Working with C# Generics: Best Practices
Intermediate
2h 40m
Jun 4, 2021
Domain-Driven Design Fundamentals
Beginner
4h 47m
May 14, 2021
Kanban: Getting Started
Beginner
2h 16m
Jan 22, 2021
More courses by Steve Smith