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Unity Lighting Fundamentals

by Joy Horvath

Unity has an incredibly robust lighting system, and it can be hard to know where to start when approaching it for the first time. This course will introduce you to the foundational knowledge you need to begin lighting scenes in Unity.

What you'll learn

Perhaps more than any other single design component, lighting can really make or break your game. Not only does it allow your player to actually see your environments, but it also sets the mood and clues the player into the type of world they're exploring. In this course, Unity Lighting Fundamentals, you'll learn the basics of lighting in Unity. You'll start by learning each of Unity's different light types. Next you'll explore when its the best time to use each light source. Finally, you'll learn how to make use of the different features of Unity's lighting window. You'll finish off the course by taking what you learned and applying it to fully light a dynamic scene, making use of different render effects along the way. By the end of the course, you will be able to approach any lighting scenario in your own games and make informed decisions about how to light them from a stylistic and technical standpoint. Software required: Unity 2017.

About the author

Joy Horvath is a passionate game developer whose career has taken her across many different roles in the game industry. She started out as a QA tester at EA, then moved on to do freelance art and animation in games and adjacent industries. For around five years, Joy taught game design at several schools and camps across California before finally landing at Unity Technologies, where she works as an Instructional Designer as part of the Education team.

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