Confidently follow learning paths that help you develop the right skills in the right order to achieve your goals.
This learning path will take you through the entire process of learning After Effects.Get Started
Skills: Motion Graphics Designer, Compositor, Editor, Roto Artist, Animator, Motion Graphics, Compositing, Editing
No prerequisites are required for this path.
These courses will help learners reach a comfort level when working with basic features of After Effects. The outline below presents the main topics. They include: workflow, animating layer properties, working with text, applying and animating visual effects, creating shapes, working in 3D space, and exporting a project.
In this fundamentals course, you will get comfortable with the After Effects interface so you can start working efficiently inside of the program. You will learn how to get the most of the tools inside of After Effects as well as applying effects to your footage. Next, you'll review how to color correct footage and how to mask areas successfully and easily. You'll also learn about Motion Tracking, Chroma Keying, and Rotoscoping in this course. Software required: After Effects CC.
After Effects CC Building on the Fundamentals is the second part of our fundamentals training series. In this course, you will learn how to take your After Effects skills to the next level by understanding animation techniques and 3D options available inside of the program. Software required: After Effects CC.
This section focuses on diving deeper into some core After Effects skills. Tracking & Rotoscoping are vital parts of compositing and should be a part of your knowledge base when you’re finished with this section. You’ll also come away with an understanding of using the Puppet tool, Shape layers, and a deeper knowledge of transparency and blending.
In this series of lessons we will go through the different types of 2D tracking. We will learn how to do a simple one-point translation track, a two point track that also involves rotation and scale, as well as a four point track used for screen replacement. Throughout the course, we learn how to troubleshoot issues that arise while tracking, as well as best practices for getting the most accurate track possible. We explore using color correction, defining the channel information to use in the track, as well as a few other possibilities for assisting difficult tracks. Whether you are a beginner to tracking or just need to brush up on your tracking skills, this training covers all the knowledge you need to become a master tracker. By the end of this tutorial, you will be able to perform all the different types of 2D tracks, as well as solve the problems you encounter while trying to get the perfect track. Software required: After Effects 188.8.131.52.
In this course, After Effects CC Rotoscoping, you will learn how to use After Effects CC to manually rotoscope out a complicated and stunning visual effect. First, you will learn how to interpret and assemble the footage in the timeline. Then, you'll learn how to mask out the subject as he swings his sword to cut a cyberpunk robot in half. After that, you'll learn how to rotoscope out the effect of the robot falling into two pieces, as well as additional sparks and robot insides to complete the illusion. Finally, you will learn how to finish off the project with some final touch ups applied to the effect and overall composition, and more.
In this course you will learn how to properly composite footage using Adobe After Effects CC. The course starts off by discussing how to use specific filming techniques when it comes to compositing. Next you'll learn how to create a project, complete with pre-composing your footage, masking, tracking, keying, animating, stabilizing, and color correction. You'll also learn how to construct elements missing from footage, add realistic elements like shadows, and much more.
In this series of tutorials, we will talk about some of the different ways you can create and utilize shapes in After Effects. We will start by going over the basics of using the shape tools to make shape layers and the difference between parametric and Bezier paths. We'll explore the control we have over polygons and stars that can create an endless possibility of intricate shapes. We'll talk about using the add menu to create new shapes or add shape attributes to our shape layers. Next we'll import vector artwork from Illustrator and convert to shapes so that we can utilize the repeater. We'll tell a story with shape morphing and learn the importance of defining the first vertex. We'll also get an understanding of the importance of stacking order within our shape layer. Finally, we'll combine shape attributes to create a particle like effect that is mainly being driven by changing the properties of a stroke. Software required: After Effects CC 13.0.
In this series of tutorials, we'll be getting familiar with the puppet tool and the ways you can create great animations by deforming layers in your composition. We'll start by creating pins with the puppet pin tool and learn about the relationship between the pins and how they can work as joints or transform the layer. We'll talk about how the puppet mesh is created and what we can do to override the tool from auto selecting the alpha of the layer. We'll configure the triangle count and expansion of the mesh to get the best results for our needs. Then we'll go over the overlap tool and starch tool to achieve more control over our deformations. We'll finish by talking about using vector layers and nested comps with the puppet tool and what happens with continuously rasterize or collapse transformations selected. By the end of this training you should have a better understanding of the puppet tool and be able to start using it to improve you work. Software required: After Effects 12.2.1.
This section is also a deep dive into After Effects skills but with a focus on some of the more advanced sections. You will have already seen Precompositions earlier in the path but you may not realize some new and exciting ways to use them that you’ll learn here. You’ll also get a comprehensive understanding of animating with the Graph Editor. The After Effects Brush Tools and an understanding of Color Grading will also be picked up in this section.
In this series of tutorials, we'll talk about the brush tools in After Effects. We'll start by getting familiar with how the brush tool operates and the various controls and settings that are available. We'll talk about techniques for animating the paint strokes and also ways to use the brush tool to create animations for revealing layers in a composition. We'll go over how we can add expressions to paint strokes that we've created to animate their properties. We'll also talk about the eraser tool and its similarities and differences to the brush tool. Next we'll explore how the clone stamp tool works and we'll learn some great ways to preview clone sources. And finally, we'll learn how we can combine tracking information with the clone tool to clone out imagery from moving footage. Software required: After Effects 12.2.1.
In Adobe CC Color Grading Tips, you'll learn a variety of techniques for correcting color in your footage in Adobe CC. You'll also learn about the new Color Themes and Looks features in the Adobe Capture CC mobile app, which can assist you in your color grading. Finally, you'll learn about some special effects to polish up your color-graded footage.
If you're just starting out in After Effects, or if you're getting into it a little more and wanting to know how to save time, this is a great course for you to be watching. Pre-comps are some of the most important building blocks of After Effects, yet many beginners don't learn some of the really awesome and important information about how they work, what challenges they'll need to overcome with them, and ultimately how they can harness their power to help them create amazing and cleverly-built work. By the end of this course, you'll know some of the challenges that pre-comps bring and exactly how to fix them, as well as a few great ways that you can use them to improve your workflow. Software required: After Effects CC 2014.
In this series of tutorials, we'll be learning how to master the Graph Editor. The Graph Editor can be a tricky tool to use in After Effects but it's very powerful and once you understand how it works, it will transform the way you animate. We'll go through the process of learning the interface and how to navigate the Graph Editor panel. We'll then begin learning how to edit keyframe values from within the graph, learn the difference between the Speed and Value graphs as well as how they are connected. We then dive into the difference between temporal and spatial interpolation, and how that concept is intertwined with the Graph Editor functionality. After that, we'll take a few lessons to smooth out a few different types of animations using the graph editor, with increasing difficulty as the examples progress. This tutorial will give you firsthand knowledge of how to use the graph editor, as well as a deep understanding of how it works. Once you understand the inner-workings of the graph editor, you'll be ready to take on fine-tuning even the toughest animations. If you're serious about becoming a great motion graphics designer, then this training is for you. Software required: AFter Effects CC 184.108.40.206.
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