Inventor: Core Skills

Authors: Billy Wittenberg, Javier Chavez, Matt Perez, Jarle Oudalstoel, Joris Steurs, Neil Cross

Inventor® mechanical design and 3D CAD software is a professional-grade 3D mechanical design, documentation, and product simulation tools, that gives you the power to drive... Read more


This section is an introduction to Inventor. You then move into the essentials of creating parts, assemblies, and drawings. The courses covering the essentials teaches you the basics of part design, editing and reusing geometry with patterns and symmetry. You can then take those parts into assemblies and communicate those designs with professional manufacturing drawings.


Introduction to Inventor

by Matt Perez

Jun 9, 2017 / 2h 42m

Beginner • 2h 42m

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Inventor, like any other CAD software, is packed with tools and functionality. Understanding the "right" way to do things is key to building your professional career as a designer. In this course, Introduction to Inventor, you'll be introduced to this CAD software learning the basics and developing a solid foundation that can be taken to all future Inventor designs. First, you'll delve into the Inventor interface and structure, covering project creation. Next, you'll explore the ins and outs of parts and assembly creation. Finally, you'll dive into how to utilize structural analysis in Inventor. By the end of this course, you'll have a solid foundation of Inventor and be on your way to designing your own products. Software required: Autodesk Inventor 2017.

Table of contents
  1. Course Overview
  2. Inventor Interface, Navigation, and File Structure
    21m 43s
  3. Part Creation
    39m 15s
  4. Cylinder Assembly
    42m 39s
  5. Sheet Metal
    13m 50s
  6. Weldment
    11m 38s
  7. Freeform
    13m 23s
  8. Stress Analysis
    11m 40s
  9. Conclusion
    7m 14s

Get Started with Part Modeling in Autodesk Inventor

by Javier Chavez

Aug 30, 2016 / 1h 16m

Beginner • 1h 16m

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Start creating parts in Autodesk Inventor! In this course, Get Started with Part Modeling in Autodesk Inventor, you'll learn all the best practices and techniques when using Autodesk Inventor. First, you'll learn all about accessing the right tools and model orientation through the interface and navigation software. Next, you'll learn about building a foundation for design by creating the base feature, as well as creating additional features to finish your design. Finally, the course will wrap up by teaching you how to make changes to your design by editing parts. After watching this course, you'll be able to create and modify your designs using Autodesk Inventor utilizing a best practice approach. Software required: Autodesk Inventor 2015, 2016, or 2017.

Table of contents
  1. Course Overview
    1m 34s
  2. Intro
    16m 14s
  3. Creating the Base Feature
    22m 36s
  4. Creating Additional Features
    20m 37s
  5. Editing Parts
    15m 28s

Inventor Essentials - Basic Drawings

by Joris Steurs

Dec 13, 2016 / 3h 6m

Beginner • 3h 6m

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Your freshly designed product isn't always going to serve you best if it's just sitting as a digital file on your computer. In this course, Inventor Essentials - Basic Drawings, you'll learn how to translate your product from digital file, to professional looking drawing. First, you're going to learn about the different dimension techniques. Next, you'll explore the different tables, including hole table, bend table, revision table, and more. Finally, you're going to wrap up the course by learning about the different view commands and flat patterns. By the end this course, you'll have learned the basics of creating drawings and you'll be ready to start producing your own. Software required: Autodesk Inventor 2017.

Table of contents
  1. Course Overview
    1m 23s
  2. Introduction
    32m 36s
  3. Sections and Dimensioning
    34m 8s
  4. Hole Tables, Other Tables, and Linked Text
    34m 11s
  5. A Drawing for Your Assembly
    42m 5s
  6. Changes in Drawing Styles, Dual Dimensions, and Revision Tables
    42m 26s

Inventor Essentials – Patterns and Symmetry

by Javier Chavez

Feb 27, 2017 / 1h 10m

Beginner • 1h 10m

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Get some help with learning how to leverage patterns and symmetry tools to create parts and assemblies as efficiently as possible. In this course, Inventor Essentials – Patterns and Symmetry, you'll learn how to create symmetry and patterns in the sketch, part, and assembly environment. First, you'll discover how to recognize and generate rectangular and circular patterns in Parts. Next, you'll cover how to build parts with symmetrical features. Finally, you'll explore how to create both patterns and symmetry in an assembly environment. By the end of this course, you'll know how to streamline the process of creating parts and assemblies. Software required: Autodesk Inventor 2016.

Table of contents
  1. Course Overview
    1m 39s
  2. Part Patterns
    40m 8s
  3. Part Symmetry
    8m 4s
  4. Assembly Patterns and Symmetry
    20m 18s


Once you’ve mastered the essentials, you can level up and improve your skills in designing multi-body parts. You'll also learn to create complex curvature to your designs and improve aesthetics. You'll also learn to easily create multiple versions of your parts and assemblies and explore display and visualization options.


Inventor Essentials - Multi-body Part Design

by Joris Steurs

Jul 18, 2017 / 3h 14m

Intermediate • 3h 14m

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Multi-body Part Design allows you to model complex parts that can be utilized in practice. In this course, Inventor Essentials - Multi-body Part Design, you'll learn how designing a part with the use of separate bodies gives you possibilities to model more complex parts in Autodesk's Inventor. First, you'll explore the different ways of building a part that holds more than one body, and you'll discover that there are three different ways of getting to a multi-body part. Next, you'll dig in deeper into each of these three different possibilities where you'll implement this knowledge into some practical examples, each example will be built with the multi-body technique. In one example you'll be changing the volume and some details on a bottle that is non-native to Inventor. In other examples you'll use the multi-body technique to do something completely different. Finally, you'll learn some tips that you can apply when you want to reuse or copy your multi-body design in a different configuration or with a different dimension. By the end of this course, you'll have a good overview of the possibilities of a multi-body design approach. Software required: Autodesk Inventor 2017.

Table of contents
  1. Course Overview
    1m 37s
  2. Introduction
    34m 22s
  3. Features as Solids
    21m 1s
  4. Multi-body in Practice
    33m 27s
  5. Working with Imported Models
    51m 8s
  6. Tips and Tricks for Productivity
    53m 16s

Inventor Essentials - Organic Shapes Using Loft

by Billy Wittenberg

Dec 9, 2016 / 2h 35m

Intermediate • 2h 35m

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Many drafters and designers are stumped when faced with having to build a part with a curved, organic shape. In this course, Inventor Essentials - Organic Shapes Using Loft, you'll how to use the loft tool in Inventor 2017 (also found in most other 3D modeling engineering software packages) to build even the most challenging freeform shapes. First, you'll learn the background of the loft tool and get a quick summary of how it works. Then, you'll explore in-depth exactly how loft builds organic shapes using its diverse toolset. Finally, you'll be shown how to build 3D geometry using the skeletal modeling method, which uses master sketches to drive the overall shape of the part. When you're finished with this Inventor course, you'll not only know how to build any part in 3D, but you'll be the go-to person in your office for building the most complex parts. Software required: Inventor 2017.

Table of contents
  1. Course Overview
    1m 22s
  2. Introduction to Organic Shapes and the Loft Tool
    22m 34s
  3. How to Use Conditions to Create Organic Shapes
    16m 3s
  4. Using Guide Rails to Control Organic Shapes in the Loft Tool
    35m 21s
  5. Using the Area Loft Command to Control Internal Shape Volume
    23m 58s
  6. Use Skeletal Modeling to Control Complex Shapes
    55m 48s

Inventor File Management

by Neil Cross

Apr 24, 2017 / 2h 13m

Intermediate • 2h 13m

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When working with 3D CAD applications, generating vast quantities of files is unavoidable and inevitable. Whilst never intentional, the mismanagement of or misplacing your files can lead to major issues down the line. In this course, Inventor File Management, you'll learn the simple yet very effective ways in which you can keep this under control using project files to organize your work. First, you'll look at template management. Next, you'll clarify the various ways in which you can save data, open data, replace data, and rename data. Finally, you'll discover best practice techniques for copying a design and distributing transmittal packages to external parties. By the end of this course, you'll be provided with the valuable skills required to keep your data organized to best practice guidelines, allowing you to focus on what's most important - being productive. Software required: Autodesk Inventor.

Table of contents
  1. Course Overview
    1m 40s
  2. Inventor Home, Templates, & File Relationships
    46m 25s
  3. Project Files & Directories
    22m 3s
  4. In-session File Management & Utilities
    1h 3m 6s

Inventor - iParts and Spreadsheet Driven Modeling

by Jarle Oudalstoel

Dec 6, 2017 / 2h 27m

Intermediate • 2h 27m

Start Course

How often have you wanted your assembly to update automatically? This could be due to a change in payload for a support frame, or changing the flow rate in a piping system. What If there was a way to have your parts talk to each other and share the input between each other? In this course, Inventor - iParts and Spreadsheet Driven Modeling, you'll learn how you can get your Inventor parts to work together, as well as how to grab design data from third parties such as Excel. First, you'll explore how you can get your parts to share the input, and how you can have the calculation sheet control the beam size and all other sizes in your assembly. Then, you'll delve into the setup by bringing information from one part to another, and how you can bring in information from third party software. Finally, you'll discover how to get the information from the part to the drawing and parts list. By the end of this course, you’ll know how to create and use iParts, how to link parameters from one part to another and into assembly files, and how to link parameters from an external software like Excel into your parts or assemblies. Software required: Inventor.

Table of contents
  1. Course Overview
    1m 50s
  2. Introducing iParts and Linking
    13m 42s
  3. Parameter Linking
    36m 36s
  4. iParts
    41m 35s
  5. Connecting with Excel
    26m 35s
  6. How and Where to Use These Techniques
    27m 5s

Inventor: Working with Curves and Splines

by Matt Perez

Jul 11, 2017 / 2h

Intermediate • 2h

Start Course

Inventor is a mechanical CAD program that's packed with amazing functionality. In this course, Inventor: Working with Curves and Splines, you'll learn the basics of 2D and 3D curves in Inventor. First, you'll begin by learning the difference between the surface and continuity options available in Autodesk Inventor, and an overview of Class A surfacing. Once you have an understanding of curvature, you'll create several 2D sketches to explore various curvature types. Next, you'll discover the creation of interpolation splines, how to convert each spline, analyze the curvature, and understand the difference between good and bad curvature. Additionally, you'll explore equation driven curves, what types of industries will make use of them, along with understanding the Bridge Curve. Finally, you'll move into 3D and cover how to create various curves, both sketched and inferred, and how to apply them to complex models. By the end of this course, you'll be comfortable with all aspects of complex sketching curves. Software required: Inventor.

Table of contents
  1. Course Overview
  2. Introduction to Curvature
    16m 37s
  3. Control Vertex, Interpolation Splines, Equation Curves, and Bridge Curve
    45m 14s
  4. 3D Curves
    25m 49s
  5. Modeling Example and Conclusion
    31m 58s


This section takes you into advanced functionality, exploring filleting options, and introduces the surfacing and freeform tools.


Getting Started with Freeform Modeling in Inventor

by Matt Perez

May 25, 2017 / 1h 37m

Beginner • 1h 37m

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Have you ever been interested in designing parts utilizing Freeform modeling? In this course, Getting Started with Freeform Modeling in Inventor, you'll learn and develop an understanding of the SubD modeling process in Autodesk's Inventor. First, you'll begin by exploring the difference between traditional solid/surface geometry and the subdivided geometry. Next, you'll learn how to create new SubD faces, primitives, and how to convert existing model faces into easily editable SubD models. Finally, you'll gain a firm grasp of creating and editing SubD models by walking through a few examples, such as creating a car mirror, a car hood, and converting a face of a car fender for modifications. By the end of the course, you'll have a solid foundation with Inventor Freeforms and be on your way to designing your own products.

Table of contents
  1. Course Overview
    1m 3s
  2. Introduction to SubD
    17m 4s
  3. Create a Car Mirror
    25m 53s
  4. Create a Car Hood
    30m 20s
  5. Convert a Car Fender
    22m 43s

Getting Started with Inventor Surface Modeling

by Matt Perez

Jun 2, 2017 / 1h 56m

Advanced • 1h 56m

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Learning how to use Autodesk Inventor for making surface models is a great skill to add to your repertoire. This course, Getting Started with Inventor Surface Modeling, will begin by discussing the difference between solids and surfaces in a CAD Software like Inventor. Once a foundation is laid, you will begin to explore sketching and various types of sketch curve inputs needed to accomplish your designs. You will be introduced to surface options inside of standard 3d model tools as well as surface specific tools such as Stitch, Patch, and Sculpt. Surfacing tools in 3d modeling can be very handy for a vast number of things and you will learn some common uses where surface and solid modeling work in conjunction together. You will first create Extrudes and Revolves before exploring generic shaped Sweeps and Lofts. These generic shapes will be used to explore patching, stitching, and sculpting. With generalities covered, you'll move onto more concrete examples by modeling a plastic remote control housing. By the end of the course, you will feel comfortable exploring the surface tools options in Autodesk Inventor on their own parts. Software Required: Autodesk Inventor.

Table of contents
  1. Course Overview
  2. Introduction to Surfaces
    15m 15s
  3. Creating Generic Surfaces
    41m 52s
  4. Create a Remote Control Surface
    58m 31s

Inventor: Advanced Filleting Techniques

by Matt Perez

May 23, 2017 / 56m

Advanced • 56m

Start Course

Inventor is a mechanical CAD program that packs some amazing functionality. In this course, Inventor: Advanced Filleting Techniques, you'll learn the basics of creating fillets with Inventor. First, you'll explore various types of models that require fillets. These models will include various brackets and fixtures, fittings and flanges. Next, you'll discover simple one-edge type fillets as well as complex variable angle/non perpendicular edged models to explore all the fillet options. Then, you'll get to explore all the options and modes of "edge fillets" as well as explore face and full round fillet options on all the supplied models. Finally, you'll get a chance to manually fillet an edge with surface tools to explore how a "Smooth(G2)" is made and why that is important. By the end of this course, you'll feel comfortable and well versed in all options for filleting in Inventor. Software required: Inventor.

Table of contents
  1. Course Overview
  2. Explore Face and Full Round Fillets
    13m 1s
  3. Constant Radius Fillet
    22m 49s
  4. Variable Fillets and Setbacks
    20m 3s

What you will learn

  • Basic Drawings
  • Part Modeling
  • Patterns and Symmetry
  • Multi-body Part Design
  • Organic Shapes
  • File Management
  • iParts and Spreadsheet Driven Modeling
  • Curves and Splines
  • Freeform Modeling
  • Surface Modeling
  • Advanced Filleting Techniques


This path starts with courses for beginners with no previous design experience.

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