Confidently follow learning paths that help you develop the right skills in the right order to achieve your goals.
SOLIDWORKS gives you the power to drive innovation. With millions of users around the world, SOLIDWORKS has proven to be a market leader in 3D mechanical design and engineering. Create sophisticated part and assembly designs quickly and efficiently using powerful, easy-to-use software. This assessment tests your knowledge on the core skills you need to design using SOLIDWORKS. Find out how your knowledge compares to others in the industry, then skill up with Pluralsight courses focused on the topics that will give you the greatest benefit. Becoming an expert in SOLIDWORKS will give you the skills you need to succeed and bring your products to market faster! To Learn more about SOLIDWORKS, visit their websiteGet Started
Skills: Part Modeling, Assembly Modeling, Drawing Creation, Multi-body Part Design, Surfacing, Mechanical Engineer, Mechanical Designers, Structural Engineer, Manufacturing Engineer, Drafter, Artist
Experience with the Windows Operating System is recommended.
This series of courses takes you through an introduction to SOLIDWORKS. You'll then move into the essentials of creating parts, assemblies and drawings. The courses covering the essentials will teach you the basics of part design, editing, and reusing geometry with patterns and symmetry. You can then take those parts into assemblies and communicate those designs with professional manufacturing drawings.
This course is an introduction to SOLIDWORKS. If you haven’t even started it up yet, this is the course for you. In this course, we will use a piece of engineering history, a small steam engine, to go over an introduction to creating your first 3D model. We’ll start by opening SOLIDWORKS for the first time and the dialog boxes you’ll be faced with. We will explore the SOLIDWORKS interface and explain the regions and toolbars you’ll need to know to begin creating 3D parts and assemblies. We’ll take you step-by-step through the process of taking your design from an idea to 3D models. Then we’ll document those designs by creating production ready manufacturing drawings.
We are going to start modeling a sample part, but we need to learn the basics of starting a part, starting a sketch, and what entities we can sketch. When we are sketching, we need to learn about relationships and how dimensioning can help us go from an under defined sketch to a fully defined sketch. We will have features that add material and remove material. Once we are done, we will look at creating a 2D drawing with a front, top, right and isometric view. Software required: SOLIDWORKS.
In this course, we are going to build a calculator assembly and look at terminology and the FeatureManager layout for assemblies. We will see how the components fit together and use different types of mates define their locations. As we are working with the assembly, we can check the form, fit, and function of our assembly to identify and potential design problems. If we find errors with the models earlier in the design phase, then we can save time and money when these parts are manufactured and avoid any costly mistakes.
Although SOLIDWORKS allows parts to be designed in 3D, typically 2D drawings are required for manufacturing. This course will explain how to use SOLIDWORKS's drawing tools to create these 2D drawings quickly and accurately. Software required: SOLIDWORKS 2016.
Using SOLIDWORKS, we will look at the features and geometry we use to create effective tapered and thin part designs. We will start with a house plan and show how we can use draft while extruding to create a complex roof design. Then, starting with a chunky, solid block style prototype we will start to develop a casting design that can be used in a mass production scenario. Software required: SOLIDWORKS 2016.
You'll be able to create contour curves and shapes using these two easy-to-use tools. First, you'll learn how to create Revolved Bosses and Swept Bosses. Next, you'll learn more about that topic and create Thin Features and Cut Features. Finally, you'll be demonstrating all of these concepts while modeling a Basketball Hoop and a Basketball. When you're finished with this SOLIDWORKS course, you'll not only master these tools in a short time period, but also be able to identify more opportunities to use them and be able to be more productive and reach your design goals efficiently and confidently. Software required: SOLIDWORKS (any release/version).
This course is an introduction to symmetric sketches and patterns. There are several different ways to obtain symmetry in your sketch, so we will look at those techniques. Patterns can make updating your model easier and you can even leverage them at the assembly level.
Using SOLIDWORKS, we will use the "What's Wrong" dialog box to trouble shoot a part file. These errors will include extra sketch entities, broken references for dimensions, sketch relations, and planes. We will also troubleshoot issues with fillets. We will troubleshoot common issues in assemblies, which include wrong components being opened in the assembly, mate errors and alignment issues, broken references for in-context parts, and hole alignment issues. Design changes will also be made within the design intent of the part by editing sketches, moving and deleting faces, and adding draft. Software required: SOLIDWORKS 2016.
Once you’ve mastered the essentials, you'll improve your skills in designing multi-body parts. Multi-body parts will be your stepping stone into the powerful functionality of sheet metal weldments and mold tools. You'll also learn how you can include complex curvature to your designs and improve aesthetics. You'll learn to easily create multiple versions of your parts and assemblies and explore display and visualization options.
When we use a multi-body design technique, we can simply add and subtract bodies from each other, but how those bodies are patterned, split up or used to generate other bodies, can really enhance our design tools. We can use different multi-body techniques to similar tasks that each have a little bit different outcome, so we will study the differences. We can turn an assembly into a part and use that file to represent something that we would purchase as one item. We just need to open our mind to leverage these techniques for other applications.
Using SOLIDWORKS, we will model a CFL bulb from scratch while getting introduced to many aspects of splines and curves. By the end of the course, we will know how to build complex curving shapes. Other modules will discuss dealing with imported curvature data, and building curves at the assembly level.
For complex geometry in SOLIDWORKS, Loft and Boundary features are very powerful. In this course, SOLIDWORKS - Working with Loft and Boundary Features, you will learn Loft and Boundary features along with all of their varied options. First, you'll learn how to create curves to further shape the geometry. Next, you'll learn how to use pictures as a reference to help you create accurate geometry. Finally, you'll learn how to put everything together to create a detailed design projects. After completing this course, you will have learned about the many tools used to create complex geometry in SOLIDWORKS. Software required: SOLIDWORKS 2016.
Misplacing files can be a very time consuming and costly problem to have. In this course, SOLIDWORKS - File Management, you'll see some best practices for keeping everything connected. You'll start with file structure and references going over the basics of how the files interact with each other and what happens when we open and save parts, assemblies, and drawings. You will also see some real world tasks required for normal workflows such as renaming, moving, and changing files. By the end of this course, you'll be ready to maintain good habits with all of your SOLIDWORKS files. Software required: SOLIDWORKS 2016.
Drawings are the way to communicate your designs to the world. They provide the ability to express as much information as you need to communicate clearly and efficiently. In this course, SOLIDWORKS Essentials - In-depth Drawings, you will explore how drawings are produced in SOLIDWORKS. In the scenario for this course, you have been tasked with detailing a piece of engineering history, a small steam engine, so that it can be fabricated in today's manufacturing environment. First, you will be exploring the many SOLIDWORKS drawing tools, techniques, and the environment that will help create clearly communicated designs. Next, starting from scratch, you will be creating your own template and adding the needed drawing sheets. Finally, you will add views, dimensions, notes, properties, balloons, and tables to fully document and communicate the design. By the end of this course you'll know how to set up the software and document the design from start to finish using the tools and techniques in SOLIDWORKS. Software required: SOLIDWORKS 2016.
The world of manufacturing is full of variations of similar shapes. In this course, SOLIDWORKS Essentials - Configurations and Display States, you'll learn how to save time by quickly configuring parts and assemblies. First, you'll learn what configurations are, how to create them, and how to apply edits to certain configurations. Next, you'll see some of the advanced tools for creating and editing configurations quickly and efficiently, as well as what display states are and how they're similar to configurations. Finally, you will get to see how configurations impact the other two types of files in Solidworks besides part files, assembly files, and drawing files. When you're finished with this course, you'll be familiar with many ways to optimize designs with slight or extreme variations. Software required: SOLIDWORKS.
There are many ways to create swoopy parts in SOLIDWORKS and the sweep command is one of the more popular ones. In this course, SOLIDWORKS Essentials â€“ In-depth Sweeps, you'll start with just a sketch, a profile, and a path and move onto guide curves and other advanced options. First, you're going to start with the simple aspects of the sweep command, but then explore all of the options for the command. Next, you'll see examples of different uses of the options and see how guide curves, start and end tangency can help us obtain the geometry that we may want. Finally, you'll learn how solid sweeps can work as well and bi-direction sweep options. By the end of this course, you'll have a better understanding of all the different types of options inside the sweep command. Software required: SOLIDWORKS 2017.
This last section will take you into advanced functionality, exploring filleting options, and will introduce surfacing tools. You will explore the powerful tools to help you build parts in the context of the assembly to create the best designs and insure proper fit.
This course will demonstrate how to set up and design a complex SOLIDWORKS part while avoiding using surfacing as the base geometry to eliminate extra work such as knitting and forming solid geometry. The main tools that will be demonstrated are tools used to setup and create solid geometry and with time saving techniques to modify the solid geometry using surfaces that have been generated from the existing solid geometry. The use of geometry from external part files specific to working with solid bodies will be demonstrated as an advantage to using a solid body. The course will also demonstrate how to inspect and trouble shoot possible issues that may occur. Finally, the proper practices of utilizing created geometry for manufacturing purposes will be discussed.
Simple circular fillets taught at beginner level SOLIDWORKS cannot create the complex geometries needed from ergonomic or molded part design. In this course, SOLIDWORKS - Advanced Filleting Techniques, you'll see many alternative filleting methods for creating these shapes, which can give you a lot of control over these blends. While modeling a plastic gas can from scratch, you will be introduced to the fillet and chamfer features in their entirety. Failing fillet features will also be seen, and new fillets will be used to fix them. By the end of this course, you will have a solid grasp of the fundamentals, best practices, and familiarity with the filleting tool so the fastest, and best option can be used during your CAD modeling process. Software required: SOLIDWORKS.
Have you ever had an assembly that you need to line things up and control movement? This course, SOLIDWORKS - Advanced Mates, will help you learn to use all the more advanced and mechanical mates. You will learn how the mechanical mates simulate real world interactions between moving parts, and you will get to see your design in action. You'll also see how limit mates for distance/angle will allow for controlled movement with ease. When you're finished with this course, you'll not only know how to use these mates, but you will know when to use these mates to control your assemblies for real life solutions to complicated assemblies. Software required: SOLIDWORKS (2016 Preferred).
Learn how to make unique parts inside an assembly in SOLIDWORKS to bridge between multiple parts, or to make things that fit unique openings such as inspection openings in aircraft or machines. This course, SOLIDWORKS Advanced - Top-Down Design, will teach you techniques to make those "bridge" parts (called cover plates) easily. First, you'll learn to associate an existing part to another part in an assembly to make a perfect fit. Next, you'll learn how to modify an existing part and making it virtual so it can be changed radically, without altering the original part or its drawing. Finally, you'll learn how to insert a new part to make a virtual part or external part that does the job, and some great tips to prevent losing associations with changes. Software Required: SOLIDWORKS 2016.
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