Dan Da Rocha and Henry Hoffman are two UK-based game developers whose Fiddlesticks studios is pushing what games can be. Their latest project is Hue, a platform puzzler using color as a narrative theme and central game mechanic.
Hue’s story follows a small boy’s attempt to find his missing mother, a researcher specializing in color theory. Players control the color of the environment to reveal platforms, levels, swings, etc. in order to progress. Hue is a richly conceived world using flat designs, bold colors and an engaging storyline. We talked with Da Rocha and Hoffman about the game’s evolving development, how you use color as a major game rule and the makeup of their pipeline.