PixelHub Ep 04: Tips for modeling in Maya
In this episode, Dan and I share our advice for beginners who want to take on modeling in Maya. From tips to dealing with the app’s interface to our thoughts on when to use ngons over triangles, Dan and I walk you through some of the common obstacles for beginners to 3D applications in general. In addition, we discuss The Maya Journal, my series of articles targeted to artists making the transition from 2D to 3D. In the article series, I go through the modeling section of Digital-Tutors Introduction to Maya 2015, wherein I construct the course’s mech asset.