PixelHub Ep 17: Using Maya for previs

Matt Workman is a commercial cinematographer working out of New York. Matt’s educational and professional backgrounds are uniquely broad, having experience not only in cinematography, but computer science, 3D animation, and VFX. Matt does a lot of previs for his many professional commercials and music videos, and he prepares by drafting designs for camera, character and setting placements inside Maya. Dan and I ask Matt how his previs workflow functions and how he uses Maya to work through some pretty impressive looking camera movements.

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