The convergence of powerful hardware and rendering tech, combined with mature design and content creation tools, has shifted the skillset needed to excel in the already competitive field of game production and design.
In this on-demand webinar, hosted by Pluralsight author Michael Baker and Acquisition Editor Thomas Winkley, you’ll learn about:
- The history of game development production
- Recent advances in production tools
- What’s to come and what these changes mean for artists and managers
Learn how to stay up to speed and maximize your team and content production goals.
About the Presenters
Michael Baker is a game developer and graphics production expert with more than 15 years of experience in games and VFX production. He's worked on big licensed projects based on Star Wars and Alien, and developed software tools for the popular Bullet Physics Framework that powers countless authoring tools, feature films and games. In 2013, he co-founded Codex Worlds, an indie AAA game studio based in Austin, Texas.
Thomas is the Game Development Acquisition Editor for Pluralsight. Before joining Pluralsight, Thomas spent his time producing and editing various podcasts related to the gaming industry. Thomas has always worked with various forms of digital media and has been responsible for hiring across multiple fields in different job roles. When he isn’t at work, you can find him recording audio, tinkering in Unity or playing an obnoxious amount of fighting games