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Skills Expanded

Getting Started with 3D-Coat

by Robert Ferenczi

Get closer than ever before to sculpting your characters with true digital clay. Learn the basics of hard surface modeling and texturing within 3d-Coat.

What you'll learn

In this course, Getting Started with 3D-Coat, you'll first learn about forming base shapes with fast and efficient voxel editing tools, decimating your geometries, and making normal maps. Next, you'll learn how to create textures through both automated and manually processes. Finally, you'll learn all about rendering and exporting your final result. By the end of this course, you'll be comfortable with hard surface modeling in 3D-Coat. Required Software: 3D-Coat.

About the author

Robert is 36 and has almost 20 years of CGI experience. He started to learn 3D graphics when he was 17 years old as a hobby artist at first. Later he began his career as a webdesigner and motion graphics artist. He worked for his own businesses for 5 years, then he returned to 3D again, this time as a professional. He uses 3D-Coat, Maya, Blender, Photoshop, Quixel, Nuke, Bodypaint, Mari, and FormZ mainly.

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