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Artist Guide to Motion Graphics in 3ds Max

by Kyle Green and Chris Glick

In collaboration with Autodesk, Digital-Tutors is excited to teach you about some of the powerful tools found in 3ds Max, and explaining how these tools can be incorporated into a motion graphics project. Software required: 3ds Max 2013, After Effects CS6.

What you'll learn

In collaboration with Autodesk, Digital-Tutors is excited to teach you about some of the powerful tools found in 3ds Max, and explaining how these tools can be incorporated into a motion graphics project. We will start by looking at storyboards and animatics of the final project. From there, we will learn how to set up lights and materials for our scene inside of 3ds Max, we will learn how to use particles to create dynamic effects such as sparks for our project, and we will spend several lessons discussing the new State Set feature, which is a powerful new system for creating and managing your render passes within 3ds Max. We will also learn how this State Set tool allows for the seamless transfer of rendered passes, 3D cameras, lights, and helper objects from 3ds Max directly into After Effects. From here, we will learn how to use helper objects from 3ds Max to quickly create 3D layers in After Effects, use 3D nulls to drive 2D effects like lens flares and glows, and learn how Maxscripting and expressions can be used to create highly-customized, procedural animation effects within 3ds Max. Software required: 3ds Max 2013, After Effects CS6.

About the authors

Kyle was one of the first authors for Digital-Tutors, now a Pluralsight company. and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002. Kyle has contributed to many of the most popular projects and helped the Digital-Tutors team win awards throughout the company's history. Kyle has had the honor of having his art exhibited at the New York ... more

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

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