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Game Character Concept Design Fundamentals

by David Kegg

This course will teach you how to create character concepts to hand off to 3D Artists in the game development pipeline.

What you'll learn

Game Character Concept Design Fundamentals is a beginner's guide for creating characters for a video game development pipeline.

In this course, Game Character Concept Design Fundamentals, you'll learn the entire process of basic character concept design:

  • explore everything from preliminary research to idealization
  • discover silhouettes and rough sketches
  • learn how to do final rendering and creating an orthographic sheet ready for 3D modeling
By the end of this course, you'll have a better understanding game character concept designs. Software required: Photoshop CC.

Course FAQ

What is 3d modeling?

3D modeling, in computer graphics, is the process of developing a mathematical representation of any surface of an object in three dimensions through a specialized software.

What will I learn in this 3d modeling course?

In this course, you will learn how to do preliminary research and character development, designing with intention, basics forms of rendering, and how to create a full turnaround sheet. By the end of this course, you will understand the complete step-by-step character design process.

Is there any software required for this course?

For this course, you will need an active Adobe Photoshop download in order to participate and follow along.

Who is this character design course for?

This course is for anyone who wants to learn how to design and create game character figures at a high level.

Are there prerequisites for this course?

Prerequisites for this course include: understanding drawing basics, painting basics, and some previous experience with Adobe Photoshop.

About the author

David Kegg is a freelance concept artist and illustrator based out of Boston, Massachusettes. I've worked for some of the gaming industries biggest studios and publishing houses throughout my career, including Blizzard Entertainment, Blur Studios, Riot Games, Seismic Games, Fantasy Flight Games and many others. Previously, I've also worked in-house at Shield Break Studios as the lead concept artist on the studio's first project, Bierzerkers. I love working with other creatives and art directo... more

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