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Game Prop Texturing Fundamentals

by Dan John Cox

In this course, you'll learn how to successfully create a beautiful textured prop ready for modern game development using 3D Studio Max 2017, Substance Painter 2 and Unity 5. Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5.

What you'll learn

Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly, otherwise your final in-game prop will look flawed. This course, Game Prop Texturing Fundamentals, will help you solve and understand those various difficult concepts. You will learn how to create a simple and effective low poly model and what kind of polycount or triangle count you should have. You'll also learn how to unwrap and bake details from your high poly model perfectly in Substance Painter. Finally, you'll create textures inside Substance Painter using many procedural methods to create a game prop that you can import into Unity 5. By the end of this course, you'll be able to create detailed props that are ready for game development environments. Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5.

About the author

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist. He has worked at Pseudo Interactive, Frozen North Productions, Bedlam Games, Ubisoft Toronto, and Capybara Games in a variety of capacities. He has also taught Game Art at Seneca College in Toronto for 8 years and has assisted in bringing many new artists into the workforce. He's spoken at events such as GamerCamp, IGDA, Creativa Mexico, GameConnection Paris, and GDC 2014 and 2015.

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