Simple play icon Course
Skills Expanded

Architectural Destruction in Houdini

by Hermes Crespo

Houdini is the industry standard for destruction and rigid body simulation effects. This course teaches destruction fundamentals in Houdini. You'll learn about a spectrum of topics from rigid body basics to advanced simulation and render techniques.

What you'll learn

Do you want to learn how to create large scale destruction effects in SideFX Houdini? If so, this Houdini Architectural Destruction course is perfect for you because you will learn how to simulate a high detailed destruction from scratch.

First, you will start with some rigid body basics.
Next, you'll add complexity by fracturing geometry and adding constraint.
Finally, you will learn how to add detail and render your effect.

When you're finished with this Houdini course, you'll not only have created your first destruction effect from scratch, but also you will be able to apply that knowledge in creative ways in your own rigid body simulations.

Software required: SideFX Houdini.

Course FAQ

Is Houdini the best software for architectural destruction?

SideFX Houdini is the industry standard for destruction and rigid body simulation effects. With Houdini you can develop beautiful work and have amazing artistic control over the destruction simulations.

What will I learn in this course?

This Houdini destruction tutorial will teach you how to simulate a high detailed destruction from scratch. Some of the topics covered include:

  • RBD and bullet basics
  • Introduction to fracturing
  • Building a constraint network
  • Geometry and fracturing of a building
  • Base destruction
  • Secondary effects
  • Troubleshooting the simulation
  • Rendering
  • Much more
Who is this course for?

This course is for anyone who wants to learn how to create large scale destruction effects in SideFX Houdini. Especially useful for anyone involved in VFX.

Are there prerequisites to this course?

This is an intermediate level course that assumes some prior knowledge of Houdini and its basic navigation and user interface.

About the author

Hermes is an FX artist with six years of experience using Houdini. He currently works at Zero VFX in Los Angeles, CA where he is an FX Technical Director on feature films and commercials. He graduated with a degree in visual effects from Savannah College of Art and Design where he also minored in technical direction. Prior to joining the FX industry, Hermes was a photo/video journalist in the United States Military.

Ready to upskill? Get started