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Houdini Engine for Unity Fundamentals

by Kenny Lammers

Procedural content creation in game development helps speed up production. This course will teach you the fundamentals of using the Houdini Engine in Unity 2017 to procedurally generate models, collision meshes, material assignments, UVs, and more.

What you'll learn

Procedural modeling is quickly becoming a must-have skill for Game Artists and Technical Artists. In this course, Fundamentals of Houdini Engine for Unity 2017, you will learn the core skills necessary to create your own procedural content for game development. First, you will learn how to construct procedural assets in the form of Houdini Digital Assets, to procedural generate models, collision meshes, material assignments, and UVs. Next, you will gain insight into the workflows and techniques that are crucial to becoming a successful procedural artist. Finally, you'll be able to create a procedural content pipeline using Unity and the Houdini Engine. When you are finished with this course, you will have the skills needed to create your own procedural assets that will help you move forward to build your own complete procedural content creation workflow. Software required: Houdini Engine, Unity 2017.

About the author

Kenny Lammers began his career in the game industry with an internship at Surreal Software in 1999. Since then he has worked at Microsoft, Activision, and owned his own business. He has worked on many AAA titles including, Call of Duty 3, Spiderman 3, Mua 2, Alan Wake, Kinectimals, and Star Wars Kinect. While at Ozone-Interactive he worked and Consulted with Amazon, BioLucid, Univeristy of Washington, Eline-Media, and Microsoft. His passions lie in Unity Tools creation, Procedural Content C... more

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