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Introduction to Fluid Simulations in Houdini

by John Moncrief

This course provides an overview of the basic concepts used to create and control fluid simulations in Houdini. Software required: Houdini 14.0.

What you'll learn

This course provides an overview of the basic concepts used to create and control fluid simulations in Houdini. We cover the particle fluid shelf tools, but we also dive deeper than before into the networks created by the shelf tools to gain control of our simulations. We'll take a look at fluid emitters, the "Fluid From Object" tool, and the FLIP Tank tool. We find out how to control unruly simulations using the Pump and Sink tools. Finally, we play around with special fluid parameters like viscosity, learn how to float a boat in a virtual ocean, and work through other real-world scenarios to give you a working knowledge of fluids in Houdini. Software required: Houdini 14.0.

About the author

John is the resident Houdini and dynamics author at Pluralsight. In college, he had the opportunity to work at SideFX (the creators of Houdini) and has been able to teach dynamics and visual effects to numerous creative industry professionals over the years. He lives for the rush of seeing his pupils experience "light bulb" moments. John's latest passion has been breathing new life into the Pluralsight Houdini training library and making sure that no software or tools can get in the way of an ar... more

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