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Maya 2019 Fundamentals: Overview and Modeling

by Justin Marshall

Get started using Maya by getting an overview of the program and learning the basics of modeling 3d geometry.

What you'll learn

Maya is an industry-standard tool widely used in the creation of animated films, VFX, and video games, in addition to other industries. In this course, Maya 2019 Fundamentals: Overview and Modeling, you will learn the basics of working in Maya. First, you will discover how to navigate the interface and work with objects. Next, you will explore 3d geometry and how to build simple shapes. Finally, you will learn a variety of modeling tools as you build a futuristic drone model from scratch. By the end of this course, you will have the knowledge and tools to get you up to speed using Maya so that you may continue through our 3d art paths, including the Unity Game Art path. Software required: Maya 2019

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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