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Rendering a RealFlow Ocean in Maya

by Joel Berg

Ocean simulations and rendering are a big part of FX, and can be a challenge. This course will take you through the whole process from start to finish. Software required: RealFlow 2015, Maya 2016 and 2017, Arnold for Maya 2016.

What you'll learn

Learn how to render a RealFlow ocean in Maya for your next project. In this course, Rendering a RealFlow Ocean in Maya, you'll take an ocean scene from start to finish in a production environment. First, you'll discover simulation in Realflow, displacement, splash and foam, and rendering in Maya. Next, you'll explore the RealFlow RenderKit, mental ray, and Arnold in Maya 2016 and 2107. Then, you'll go through some frequent problems that arise when doing FX in production that will require you to solve and have a workaround. Finally, you'll learn not only to create and render oceans but solve some of the problems that will come up, bugs, and limitations in the software that can save a substantial amount of valuable time. When your finished with the course, you'll have the skills needed to create ocean scenes and solve and prevent problems in the future.

About the author

Joel Berg is a VFX Artist working in FX from Vancouver. He has worked for various VFX companies on some Oscar nominated films. Some of his work includes films such as Prometheus, Seventh Son, Sin City 2, The Expendables 3, and many freelance FX. Joel is also an actor and films stock footage. So far, film has taken Joel to some great places around the world. Storytelling is his passion and helps him always strive to learn more on how best to tell it.

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