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Modeling a Mech Robot in ZBrush

by Brad Groatman

In this tutorial, we will use ZBrush's hard surface modeling techniques to build a mechanical creature. Software required: ZBrush 4R4, Photoshop CS6, After Effects CS6, Maya 2012 .

What you'll learn

In this tutorial, we will use ZBrush's hard surface modeling techniques to build a mechanical creature. The idea here is to become more familiar with hard surface creation in ZBrush. We will begin with some custom brush creation and then move on to creating our own custom meshes to be used in conjunction with ZBrush's Insert Mesh tools. Next, using a rough concept sculpt as a guide, we will explore different mesh creation methods such as mask extraction and ZSpheres topology building to create the different parts of our robotic creature. we will take some BPR renders of the creature into Photoshop and After Effects, where we will put together a complete final image. By the end, we will have the understanding necessary to create any number of hard surface models and bring them to a fully-realized render. Software required: ZBrush 4R4, Photoshop CS6, After Effects CS6, Maya 2012 .

About the author

Brad Groatman is a freelance animator and modeler with an MFA in Animation and Visual Effects from the Academy of Art University in San Francisco. He currently teaches 3D Character Design and Character Animation in the northeastern US.

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