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Skills Expanded

Painting Realistic Eyes in MARI

by Eddie Russell

Whether you are watching a CG movie or playing a video game, when it comes to characters, one of the first things we notice is their eyes. Software required: MARI 2.0v2.

What you'll learn

Whether you are watching a CG movie or playing a video game, when it comes to characters, one of the first things we notice is their eyes. We read emotions and character intent through the eyes and ultimately evaluate the characters effectiveness beginning with this important feature. Needless to say, understanding how to paint believable eyes for a texture artist is very important. In this tutorial, we will focus on painting a realistic human eye by splitting it into three critical areas. We will methodically move from painting the iris, to the pupil, and finally the sclera of the eye. Along the way we will really flex MARI 2.0's new layer based workflow with a heavy emphasis on masks, mask stacks, and adjustment stacks. To wrap this course up we will learn how to create a subtle bump map and finally how to export our maps out of MARI. By the end of this training, you will have a good understanding of how to break down and paint textures for a realistic human eye. Software required: MARI 2.0v2.

About the author

Eddie began teaching creative professionals over ten years ago for Digital Tutors. In 2014 Digital Tutors was acquired by Pluralsight and he continued his focus on creating high quality training for artists in both the film and games industries. With a background in graphic design and illustration Eddie has always been focused on visual appeal. This can be seen through his courses in which he shares secrets for achieving production level quality for concept art, illustrations, textures, mater... more

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