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Pushing Your Character Rigs Beyond the Basics in 3ds Max

by Delano Athias

In this series of lessons, we will learn how to push our character rigs beyond the basics in 3ds Max. Software required: Autodesk 3ds Max 2015.

What you'll learn

In this series of lessons, we will learn how to push our character rigs beyond the basics in 3ds Max. We'll start by learning how to build a modular system, with advanced twisting and volume capabilities that will be inserted throughout the rig to improve deformations. We'll then learn how to create our very own cage deformer to hold volume and form in geometry that is challenging to skin. We'll also learn neat topics like how to setup auto clavicle and advanced shoulder systems, animator-friendly hand rigs with multiple levels of control, and how 3ds Max can be customized so that we can work faster. By the end of this tutorial, you will have the knowledge you need to produce promising results from your character rigs in 3ds Max. Software required: Autodesk 3ds Max 2015.

Table of contents

Introduction and Project Overview
1min
Pushing Your Character Rigs Beyond the Basics in 3ds Max
339mins

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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