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Finite State Machines in Unity

by Marc Gilbert

Are your update methods too long and loaded with conditional statements making them hard to follow and even harder to manage and debug? In this course, you'll learn the powerful concept of Finite State Machines in Unity.

What you'll learn

Are you looking for a way to better manage state in your game? Are your Update methods too long and loaded with conditional statements that are hard to follow and debug? In this course, Finite State Machines in Unity, you’ll learn a tried and true technique for managing state that will make your code cleaner, easier to maintain, and extremely extensible. First, you’ll review the various ways state can be managed within your game. Next, you’ll be introduced to the concept of Finite State Machines. You’ll learn why they exist and when to use them. Finally, you’ll get hands-on experience creating and implementing a Finite State Machine in Unity and see the benefits firsthand. When you’ve finished this course, you’ll have the knowledge and skills required to elegantly manage state in your games using Finite State Machines. Software required: Unity.

About the author

Marc's passion for programming began in the mid 80's on an Apple IIe. He's been able to parlay that passion into a fruitful career; having served in leadership roles both in-house and as a consultant to Fortune 100 firms. Marc began working with Unity in 2011, releasing RavenToll in 2012 under Frivoloustwist. He's continued working with the engine ever since. Marc left Corporate America in 2016 to focus solely on game development. His firm, Frivoloustwist is currently engaged in helping to... more

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