Simple play icon Course
Skills Expanded

Adding Keyframe Animation to Motion Capture in Maya

by Ron Friedman

Throughout these tutorials, we'll go through the process of creating custom 3D character animation in Maya to work within established motion-capture clips. Software required: Autodesk Maya 2013.

What you'll learn

Throughout these tutorials, we'll go through the process of creating custom 3D character animation in Maya to work within established motion capture clips. We'll discuss the concerns of keyframe 3D animation to be used in tandem with motion capture data, planning the custom animation, and the importance of reference. Next, we'll modify a character rig to be used in conjunction with a motion capture skeleton. Then, we'll create key poses, animating the root and feet, animating the spine and head, animating the arms and hands and doing final polish of the animation. By the end of this tutorial, you'll have a more thorough understanding of how to create a custom, 3D character animation that fits seamlessly with motion capture animation. Software required: Autodesk Maya 2013.

About the author

Ron comes from a performance background with over 21 years of experience as a Character Animator. Starting in traditional 2D animation, Ron made the conversion to 3D along with the rest of the industry and has never looked back. He has worked in Feature Animation (Pagemaster, Swan Princess), Visual Effects Animation for Film (Van Helsing, Lemony Snicket, The Mist, Snakes On A Plane), and Videogame Animation (Robot Rising, Immortal City, City Of Heroes, Adam Blaster) and was Animation Supervisor ... more

Ready to upskill? Get started