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Particle System and Foundations in MODO

by Jon Williams

In this MODO tutorial, we'll get familiar with the particle and rigid body dynamic systems. Software required: MODO 801.

What you'll learn

In this MODO tutorial, we'll get familiar with the particle and rigid body dynamic systems. We'll start by exploring the ins and outs of MODO's simulation tools, including how to preview a simulation and caching the simulation to disk. We'll also learn about the ways a particle system links up with a dynamics system and how we can use the shader tree to create complex behaviors within our simulations. By the end of this MODO training, you'll have a solid understanding of particles in MODO as well as how to build a handful of visual effects. Software required: MODO 801.

About the author

Jon is a 3D artist with nine years of experience in the video games industry. He was born and raised in the suburbs of Cleveland, Ohio and got his education at the Rochester Institute of Technology, where he majored in Film and Animation. His career has taken him all over the country, from Chicago to San Diego to Seattle, where he currently resides. He has worked for Microsoft for the last six years and has shipped a handful of Xbox Kinect game titles. He has spent the last few years working for... more

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