The Great Flame Wars: Mac vs. PC for 3D Artists
When you think about the Mac vs. PC debate, unfortunately one of the first things that comes to mind is probably the flaming that will occur when it's brought up. A lot of that, probably thanks to not only the impassioned opinions of users around the world, but also because of the ad campaigns by the two companies at the heart of the debate, Apple and Microsoft. For example, the popular Get a Mac ad campaign from Apple fanned the internet flame wars between Mac and PC users as it pitted the two against each other. What most ad campaigns don't mention, though, is that Macs actually are PCs. After all, PC is only an acronym that means "personal computer" and has nothing to do with the hardware or software that makes up that personal computer. Still, common perception is that there's a difference between a "Mac" and a "PC". While they may look vastly different on the outside, when you open them up those vast differences start to disappear rather quickly. They're all made up of the same sort of hardware components, made even more similar ever since Apple started transitioning away from proprietary hardware inside of their computers and continues to this day, as evidenced by Apple's recent partnership with IBM. Basically all of this means the primary differences of what's commonly thought of as Macs and PCs isn't really in the hardware, but instead can be found with the software that run on them. In this article we'll take a look at some of key things that you'll need to keep in mind when deciding on a Mac vs PC for 3D.