Modelers Create Life - Featured Tutor Interview with Matthew Kean
What started as a side job just to get cash in my pockets opened me up to a real love of teaching, something up until that point I really had no interest in. I’m glad it did, because every teaching effort I’ve done (Digital-Tutors included) has always been a real high point in my personal record of things. I think the idea of teaching and being in a communal learning environment has really helped in a studio setting, as well as keeping my head on the ground.
Right now, I’m freelancing on two projects that are, unfortunately, both under non-disclosure agreements. I can say that one is a game though!
Yes, that is true. My BFA is in Illustration. I was doing 3D before I got into college though. I decided that, if I was going to go into an art school setting, I would attempt to learn 3D and 2D art together, as I felt one begets the other. 3D was a self-defined pursuit, and I am truly appreciative for the amazing 3D community in helping me along the way.
There were things that I felt were very limiting about being in only two dimensions. There were parts of me that I thought could be better expressed in a realm where those limitations were removed. I’ve always been attracted to sculpture and so I began looking towards programs that helped emulate what it was that I thought to be really moving art (which in my case was almost always a sculpture). In my mind, 3D had more professional outlets and was a more grounded career choice.
Hmm. Well, there are a few difficult parts of my job. I would say retopology is pretty tough to get just right. For that I just pop a song on, try to zone out and get taken over by the monotony of it. I think that the key, with any part of the pipeline, is to simply not fight it but settle into it. Concepts can be tough, and sometimes the most difficulty I have is simply creating the concepts I need.
I try and create something every day. It’s really important to not become stagnant in your work. I’ll do maybe four or five sketches until I get one I really like. I’ll still post them all because it’s important to remind yourself of your thought process. You can always go back and sample ideas from one concept into another.
Always be open for new projects because you never know what may come of them. I’m always available to talk freelances and new projects.
Also be kind. It’s not really an art idea, but its something that benefits all careers. The world is too small, and time is too short to be anything other than open and kind with others. Bridges get burned far too easily nowadays to be anything else.
See more from Matthew now by visiting his Digital-Tutors Tutor Profile and watching his latest tutorial on Realistic Character Using dDo in Photoshop. Be sure not to miss his other tutorial either on High Resolution Game Character Creation Pipeline in ZBrush and Maya. You can also find him on LinkedIn, Twitter, YouTube and his website – www.matthewkean.com