Rigging in Minutes with Blender's Rigify Addon
When it comes to plug-ins and addons they can either be a welcome feature that can significantly speed up production or be a buggy mess. Blender has a thriving development community that is always creating addons for the application that range from Animation tools to new 3D navigation features. When you’ve found an addon that speeds up your workflow soon you wonder how you ever lived without it. One such addon in is the Rigify addon, which is an automatic rigger. Depending on who you ask, automatic riggers should be avoided at all cost, and others enjoy the helping hand when it comes to rigging. Sure, nothing can ever beat a talented TD that creates the rig the ol’ fashioned way, but sometimes, depending on the production deadline, you may not have the time to spend on creating a robust rig. Maybe you’re a character artist that just wants to pose your character out for a render and spending hours setting up a rig just isn’t worth it. Whatever the case may be, in this article we’re going to go through setting up a rig using the Rigify plug-in for Blender. The first thing to note is that Rigify is an automatic rigger that creates all the body controls, head, legs, arms, hips, etc, but the facial controls are still up to you. Rigify is also an automatic rigger, not an automatic skinner. The skinning process is still up to you, so while it would be nice to click one button and have everything be completed for you there is still going to be some leg work involved.