At SIGGRAPH 2014, we pulled aside Borislav Petrov, Product Specialist for Thinkbox Software, to ask him about the company's newest features for its 3ds Max particle generator, Stoke, and volumetric renderer, Krakatoa. The newest Stoke, version 2, has been merged with Genome so that now mesh-specific loop operators are part of the Stoke 2 package.
Petrov also said the company has used Stoke 2 to facilitate 3ds Max integration. "We've used Stoke 2 as the glue between various subsystems of 3ds Max that could talk to each other before," he states. If you're interested in learning more about some of the ways Stoke 2 can help in your projects, you can check out a wide range of webinar videos on Thinkbox's website here or check out of the other tidbits and details in the full interview below.