NAB 2015: Autodesk 2016 Media & Entertainment Software

You've been waiting for the official announcement since Autodesk released Maya LT 2016 last month. Today, Autodesk announced their 2016 suite of Media & Entertainment software at NAB. The official press release is below:
As teams become more dispersed geographically, and the data used in entertainment creation is growing in both size and complexity, Autodesk provides complete solutions to help streamline creative, collaborative workflows that will allow for greater experimentation with new cloud and mobile technologies. "Our customers are the world's best artists, and our tools would be nothing without them. This year, we worked hard to connect artists more closely with one another and across projects," said Autodesk Senior Vice President Chris Bradshaw. "Our 2016 software is more intuitive, connected, powerful, scalable and accessible than ever before. Our tools' expanded flexibility enables new and seasoned artists to more easily navigate industry disruptions so they can keep telling great stories, without compromising quality." 3D Animation Improvements This year, the 2016 3D animation portfolio is stronger than ever with significant updates to Maya and 3ds Max. Each release includes new features and improvements designed to boost performance, collaboration and simplify daily operations for advanced creativity.
[caption id="attachment_42928" align="alignnone" width="800"]Maya 2016. Click on the image to view the full size. Maya 2016. Click on the image to view the full size.[/caption]
Maya 2016: Significantly Faster and Easier To Use -- Supercharged animation performancewith a parallel evaluation system takes advantage of the CPU and GPU to increase the speed of both playback and character rig manipulation. -- An all new look and feel, and the updated hypershade showcase improve ease of use and artist-friendly workflows. -- New capabilities in Bifrost, including adaptive foam and guided simulations, help deliver state-of-the-art, realistic liquid simulations.
[caption id="attachment_42930" align="alignnone" width="800"]3ds Max 2016. Click on the image to view the full size. 3ds Max 2016. Click on the image to view the full size.[/caption]
3ds Max 2016: Procedural Content Creation, tools for better collaboration and ease of use -- New Max Creation Graph: A new node-based content and tool creation toolkit integrated by user request. Empowers users to extend 3ds Max with geometric objects and modifiers. Users can package graphs and share them with other users. -- New XRef Renovations: Externally reference objects to scenes and animate/edit material on the XRef object in the source file without having to merge the object into the scene, non-destructive animation workflows and improved XRef stability simplify collaboration among teams and throughout the production pipeline. -- New intuitive Design Workspace and Template Systems: The Design Workspace provides easy access to object placement, lighting, rendering, modeling and texturing tools to create high-quality stills and animations; built-in settings for rendering, environments, lighting and units. -- 3ds Max and 3ds Max Design are coming together.  
[caption id="attachment_42932" align="alignnone" width="800"]Flame 2016. Click on the image to view the full size. Flame 2016. Click on the image to view the full size.[/caption]
Updates to Flame Family The new releases of Flame and Flame Premium provide customers with a comprehensive, high-end VFX and creative finishing toolset, new look development tools, a connected workflow, faster, interactive performance and other user-requested improvements. *New Look Development Tools to help artists exceed customer expectations, including: -- Lightbox- An interactive GPU shader toolkit for 3D color correction -- Matchbox in Action- Applies fast, interactive Matchbox shaders to texture maps/textures for image treatments without leaving the 3D compositing scene -- Color Management Workflow Enhancements *A more connected workflow for connected creativity: -- Tighter Shotgun Integration:Quickly and easily send shots to other apps/exchange formats, share content for review/approval and load Shotgun projects into Flame. -- Flame Desktop Enhancements: Artists can now create VFX in a faster, artist-centric environment with easily accessible and essential tools. *Interactive performance enables artists to work faster, meet deadlines and impress clients: New method to handle proxies in players; faster indirect module creation in action; and new foreground export *New improvements to the Batch Workflow address user-requests:MUX-node links are semi-transparent and links in batch setups are more articulated; easier access to operational information with image generators and basic operators; better handle inputs with different bit depths. The 2016 Entertainment Creation Suite includes all the new features and updates to Maya 2016 and 3ds Max 2016, in addition to updates and enhancements in Mudbox 2016 and MotionBuilder 2016 that help improve the daily work of artists, developers, directors and cinematographers. -- Mudbox 2016 with news sculpting tools and relax brush for smoothing surfaces -- MotionBuilder 2016 includes story tool updates and enhancements Availability Autodesk offers its standalone products on a pay-as-you-go basis through Desktop Subscription. Autodesk Entertainment Creation Suite 2016 and related cloud services availability vary by country. See details and purchasing options at http://www.autodesk.com/subscription . To purchase Flame 2016 or Flame Premium, please seehttp://www.autodesk.com/products/flame-family/buy for more details.
Source: Autodesk