
Oklahoma Game Developer Notes: An Interview With New Dev, Mike Kolb
At last week's meeting of the Oklahoma Game Developers hosted by Digital-Tutors, some time was set aside at the end of the tutorials to give members the opportunity to present their personal projects and to discuss their development pipeline. One of these members was newcomer, Mike Kolb, who's begun designing an infinite runner called Run Frosty Run. The game is loosely modeled after similar runners like the apps Temple Run and Jetpack Joyride, and Mike hopes to market the game as a downloadable app in the near future.
We thought it would be beneficial to other devs who are just starting out if we got some insights from Mike about what it takes to develop this type of game from concept to finished product, what coding problems he encountered, and what solutions he came up with.
To increase the uniqueness of their snow characters, Mike outfitted them with accessories. "There would be no Frosty without his hat," he states. This would help give each character a "unique and humorous look to the game." However, this type of approach comes with a price, which is the tediousness of create so many different accessories. "If I never model another hat again, I would not be upset in the least bit," Mike states.
Frosty's Game Play
For infinite runners the basic goal is simple: don't run into or off of something. For "Run Frosty Run," the main obstacles are trees and treacherous drop offs that either turn your sweet little snow-person into a cloud of snow dust or send it plummeting into a dark, icy abyss. The game's controls are just as simplistic with a left and right tap for movement and a bottom tap for jumping. As far as characters go, there are five unlockable snow-people that include such memorable names as: Billy Snow, Ben Frosty, and Veronica Hail among others. The player's score is based on how long he or she survives the escape from summer. To help, there are power ups such as a 2x score multiplier and a shield that protects the characters. Players can also collect snowflakes to unlock different snow characters and many of the game's hats, which are broken into individual tiers. The first four tiers are unlocked via snowflakes while the final tier special hats are accessible only after completing challenges.Conceptualizing the Game
Mike explained that the Frosty project began with some brainstorming sessions. Early on, he began prototyping the basic ground generation that would be the track for his characters to traverse. After nailing down the game type, Mike began work on character and story concepts: Eventually, he decided on doing something with a "cartoony cell-shaded style" and with the Oklahoma summer coming into full swing, he ended up "making Frosty try and escape summer by running into the mountains." In addition, he knew he wanted unlockable characters, "each with their own flair, he states, "with completely different animations so they felt unique and not re-skinned clones."