Rigging Guideline for the Artist: What's Important for a Good Rig?
Stefan Ehrenhaus (You may know him on the forums as the moderator "Adeptus") is the featured guest author for this in-depth rigging article. He started his 3D journey more than three years ago as a hobby, learning from books and videos in his spare time. After discovering Digital-Tutors he began to focus more on 3D and quickly realized that this was starting to become more than just a temporary hobby. He took the time to learn each step within the 3D pipeline, but it was rigging that caught his interest. It was watching Disney's Tangled that sealed the deal and inspired him to become a rRigging TD. Along with learning from Digital-Tutors, in October 2011 he also enrolled at a film school in Berlin where he was driven to succeed. Right after graduating he got hired at MPC London where he currently works as a Rigging TD.Rigging is an essential part of the 3D production pipeline. You need to know what it takes to make your rigs stand out from the multitude of other rigs out there, and what's important for a great rig that is both intuitive and flexible for the animator. In this article you'll learn the general workflow of a rig creation process, key principles that you need to keep in mind and some vital tips for making your rig stable, so you can create the best possible rig for any project you encounter. We will split this post into a few sections, here's an index of them: Preparation - What you need to do before starting a rig Joint and Control Layout - You planned your rig, now let's get stuff done Deformation -What it takes to make your rig look believable and dynamic Tips and Tricks - Scripts, skinning and muscles