Sony Talks Key Lessons for Artists Working with Virtual Reality
Art DirectionDuring the talk Jason outlined some of the most important lessons that every artist who is working with VR should know, the first is team building. "If you're going to a build a team with new artists the first thing you'll want is artists who love design and understand it. This is going to help a lot with iteration time, and it also means they are going to support new designers in your effort to make innovative gameplay." Jason continued, "secondly make sure that they love doing technical things, for you artists out there you need to enjoy optimizing and enjoy getting those frame rate budgets down. In your interview stage with artists you really need to be informing them of all the technical things involved with VR, because you can't fool someone who really just wants to make pretty assets into working on a VR project, they really need to love the whole product more than the asset."
- Review in headset
- UI must be in world
- Fit for purpose, and test early
- Thin geometry is bad!
- Accurate scale is vital
- Large shapes are more important than high frequency detail
- Stylized can work better than photo realistic
- Accurate Materials