Three Methods for Setting up Image Planes in Maya for Any Project
Whether you're modeling or animating in Maya having some type of reference is critical for creating an accurate model, and an accurate animation. When modeling a character, vehicle or an object that needs to match a certain design and proportion it's difficult to do without following along with your reference, and simply having your reference on a separate monitor that you periodically glance over to won't provide the most accurate results. Instead, you need to bring your reference directly into the Maya scene so you can use the reference much like a surface you can trace over. In Maya there are several different methods you can use to setup image planes, which are the nodes that you import your reference image to. These can be positioned in different camera views and scaled up or down to fit your needs. In this article we'll walk you through the many different ways you can go about setting up image planes in Maya.