Two Easy Methods for Rendering Ambient Occlusion Passes in 3ds Max
Rendering Ambient Occlusion (AO) is a key component in your final render and is often part of the many rendering passes. Not only is it great to use in conjunction with other rendering passes but it also looks pretty great by itself and can often be used to represent a model's wireframe. Rendering ambient occlusion is a vital technique to master because it can serve many different purposes. Whatever you decide to use it for, you'll learn step-by-step the different methods for setting up an AO pass in this article. If you want to learn more about Ambient Occlusion and how it works be sure to check out Understanding Ambient Occlusion.