Elliminate Texture Confusion: Bump, Normal and Displacement Maps
Have you hit a bump on the road to mastering textures for your 3D assets? Don’t feel bad! Many artists who are new to texturing or 3D in general experience confusion when encountering bump, normal and displacement maps for the first time. They all seem to do sort of the same thing, right? The answer to that question is a resounding "sort of." Each one of these three types of maps creates something that looks like additional resolution or detail on the surface of geometry. Some of this detail is real and some isn't. In this article we will dive into each of these three maps and learn what each map does and what they don’t. You’ll also have a better grasp on the strengths and weaknesses of each type of map.