Being able to quickly create environment assets is an important skill for any digital artist, but especially in games and animation to help complete a stylized, completed project. In this course, Stylized Forest Sculpting in Zbrush, you'll learn how to Sculpt stylized rocks, trees, and organic natural props for video game development and animation. First, you'll explore the blackout technique inside 3ds Max to formulate the base of what your piece will look like. Then, you'll sculpt the landscape assets, such as a cliff face, large rocks, and a large tree. Next, you'll continue drilling into details by creating stylized grass and tree foliage to populate the top of your piece. Lastly, you'll polish up our hero tree by sculpting bark and the root structure, thus creating several unique game assets as well as a finished art piece. By the end of this ZBrush and 3ds Max tutorial, you'll be able to create your own stylized assets for video games or animation. Software required: Zbrush and 3ds Max.
Course Overview Hi everyone. My name is Alex Jerjomin, and welcome to my course, Stylized Forest Sculpting in ZBrush. I'm a senior environment artist at Digital Extremes. Stylized art has been a big demand within the game and animation industries. And with this course, were going to cover how to prepare and sculpt natural and organic props like trees and rocks inside ZBrush. Some of the major topics that we will cover include how to work with 2D concepts, how to produce blockout meshes inside 3ds Max, how to create custom brushes in Photoshop, and, of course, how to use ZBrush to create stylized sculpts. Before beginning this course, you should be familiar with Photoshop, 3ds Max, and ZBrush. From here, you should be comfortable taking stylized workflow further with courses like Game Environment Texturing Fundamentals, and Importing and Rendering Stylized Environments in Unreal engine. I hope you will join me on this journey to learn stylized sculpting with Stylized Forest Sculpting in ZBrush course at Pluralsight.