2D Racing Game Series in Unity: Volume 5

In this course, Volume 5 of the 2D Racing Game Series in Unity, we will be discussing the final processes before packaging up our game.
Course info
Level
Intermediate
Updated
September 30, 2013
Duration
48m 57s
Table of contents
Description
Course info
Level
Intermediate
Updated
September 30, 2013
Duration
48m 57s
Description

Welcome to Volume 5 of the 2D Racing Game Series in Unity. In this tutorial, we will be discussing the final processes before packaging up our game. We'll start out by learning how to set up a main menu. Here we'll learn about how to display an image for our background and how to create the buttons needed to load our level or quit the game. From there, we'll discuss how to reduce memory usage by learning about the information displayed in the Stats window. Then we'll open the profiler and discuss how it can help us see any areas in our game that may be taking up too much memory. Here we'll also discuss some possible solutions, like consolidating scripts, that will reduce our memory usage. After that, we'll create a material manager script that will help us reduce the number of materials we have in our project, thus reducing the GPU usage. Then we'll wrap us the series by learning how to build our final version of the game. We'll discuss what options need to be set up in order to create a stand-alone version of your game that can then be distributed to your desired platform.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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